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 Reaper Squad (Role Playing)

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Where should this take place
A Asylum in Berlin
36%
 36% [ 4 ]
A factory in Fareview
18%
 18% [ 2 ]
A secronum security grade 1 Lab in France
18%
 18% [ 2 ]
A Large corporate building
0%
 0% [ 0 ]
A Swamp in Japan
9%
 9% [ 1 ]
A Large Fort in New York
18%
 18% [ 2 ]
Total Votes : 11
 

AuthorMessage
Omega-Ops
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PostSubject: Reaper Squad (Role Playing)   Mon Aug 03, 2009 9:32 pm

STORY: Reaper squad is sent to investigate a zombie infestation at a large building but soon finds themselves fighting for their lives

The first 5 people who register will be in the story.
Please state your character traits, and how he looks like.


Rule:
1. No giving your character a lot of crap Make it reasonable or you will have a insta-death
2.You can attack other character such as a punch but you cant kill them or you will face insta-death

CLASSES
Each class has a starting weapon and a perk. Classes will chose what you can do so chose wisely. Each class has a Primary weapon, a side arm, and a knife



Assault: Primary:M16, Famas, G36C, or AUG
Side arm:M9
Knife: Combat Knife
Perk:Extra Damage

Spec Ops:Primary:MP-5, P90, or Thompson M3 (Upgraded Thompson)
Side:M9
Knife:Combat
Perk:faster Rate of Fire

CQB:Primary:Remington 870, Spas 12, or Beneli M4
Side arm:Glock 19
Knife: Bowie
Perk:quicker reaction time

Sniper:Primary:M-700, M40A3, or Dragunov
Side arm:M-1911
Knife: Bowie
Perk: Increase Accuracy

Doctor:Primary: W1200, or AK-47
Side arm: M-1911
Knife:Scalpel
Perk: More Health and administer medical treatment

Support:Primary: M249 SAW, M60E4, or RPD
Side arm: M-1911
Knife Bowie
Perk: Can carry more ammo at a time
Con: Cant fire primary from Hip. Runs slower

Demolition:Primary: AT4, RPG-7
Side Arm:USP 45
Knife: Kris
Perk:Demo Pack (4 C4s, 5 Claymores)

Squad So Far:
Major Vladmir Verchov------EVG-----------Assualt------------FAMAS
Sgt.Lazer------Hollow tip bullets----------------Spec Ops----P90
Trig Smith----------Radio----------------------------Sniper-------------M40E4
Jay-----------------------------------------------CQB
Jess----------------------------------------------Assault------------------AUG
Jack Stecker-----------Muscle Suit-----------------CQB---------------------Rem 870
Dr. Richtofen--------Genius--------------Scientist-----------------------NPC--Tavor
Cpt.Macmillan-------SCGS----------------Sniper-------------------------NPC--Vss
Lt. Darzee-----------None-----------Officer-------------NPC------D.Eagle, SCAR
UPDATE:You can now pick special perks, read later post for more details.
Just to clarify, all players gets to control the NPC but must keep the character to the set personality that I will be coming out with later


Special Perks so far

Genius: Able to upgrade certain weapons under certain conditions
SCGS: Scent Canceling gillie suit. Zombies cant smell you.
EVG (Enhanced Vision Goggles):Night vision, Thermal vision goggles. Outline enemies in red and friendlies in green
Hollow Tip:Increased damage
Radio:Able to call in supply drops and occasionally Air strike or Predator Missles
Muscle Suit: Increases Strength output of user

Update:
You may know chose a starting weapon that corresponds with your class
1 NPC added
2 Unique classes added For NPC only

Update:
2 more classes


Last edited by Omega-Ops on Fri Sep 25, 2009 8:18 pm; edited 15 times in total
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General Lazer
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 03, 2009 10:31 pm

name: Sgt. Lazer
class: spec ops
description: dark hair, lean build, cold grey eyes that have seen things no mortal man should ever see, good runner. wearing ACU pants, an OD short sleeve shirt, smg crossdraw vest, shemagh around neck, black combat boots, aviator sunglasses, and black fingerless gloves.
personality: keeps to himself, kills with relative ease, doesn't give up easily, always aware of environment

lol making characters is entertaining Very Happy
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 03, 2009 10:35 pm

Welcome to Reaper Squad Sgt.Lazer
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 03, 2009 11:11 pm

Why does the doctor have an uzi? Uzis are more of a street gun too so you wouldn't see them in a military group

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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 03, 2009 11:27 pm

yea it would be more of a p90 or something. uzis arent manufactured anymore i dont think but i think theyre used by the secret service
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Aug 04, 2009 11:38 am

I wanted the Doctor to have weaker guns cause he carrying all the med supplies but be able to heal people but I might change it

And by Uzi I mean a Micro-Uzi which is still in use by the Israeli army and quite up to date
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Aug 04, 2009 11:54 am

My character.

Name: Major Vladmir Verchov
Clothing: Dark hair with some white in it. A hard and battled scar face. Not to much muscle. 7 Ft. tall Were a balaclava with a reinforced helmet, Red tinted tactical glasses and a breathing mask. Were Anaconda assault armor, on his shoulder, legs, arms, and body

Personality: After managing to survive the incident in Stalingrad by the skin on his teeth, Vladmir Verchov has lost almost all sense of his humanity. He is emotionless, with a taste for killing. Only talks when needed. Thinks with almost 100% Logic. But deep in his heart, he has a hint of emotion

Motto: If staring in the face of death, Punch Death in the face and break his bones.
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Aug 04, 2009 3:41 pm

Well the weapons dont have to be the same as in DFlike most weapons on this game that are weaker then others are actually just as good as them in real life

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PostSubject: Re: Reaper Squad (Role Playing)   Tue Aug 04, 2009 4:00 pm

yea like the p90 and the five-seven actually use 5.7mm bullets which have higher penetration
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Aug 04, 2009 4:52 pm

I wanted to use dead frontier stats since were fighting zombies
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Aug 04, 2009 5:18 pm

Name: Trig Smith
Class: Sniper
Description: Lean, not too muscular, but average by military standards. Wears combat boots, GI cargo pants, a sleeved shirt over a wife beater, and decorative dog tags.
Personality: Has been involved with several PMCs after honorable discharge from the USMC. Is a good sniper, but is capable of performing in all situations. Likes to work with as little structure as possible, likes to make his own rules and regulations, but respects authority fairly well. Stays quiet most of the time.

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PostSubject: Re: Reaper Squad (Role Playing)   Sun Aug 16, 2009 10:15 pm

are we still doing this? did I kill it? Sad

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PostSubject: Re: Reaper Squad (Role Playing)   Sun Aug 16, 2009 10:21 pm

Im waiting for more people

1 more week and were starting
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PostSubject: Re: Reaper Squad (Role Playing)   Sun Aug 16, 2009 11:32 pm

Name: Jay
Class: CQC (Melee/Mg)
Description: Slightly husky. Brown, slightly long hair. Skin has small farmer's tan. Clothes include a military issue BDU Camo Jacket, Blood Stained Dog Tags, slightly baggy Tommy Hillfiger's Jeans and Skateboarding shows.
Personality/Attitude: Bad Tempered (this fuels the fire for survival in the zombie world), Sometimes thought to be insane due to quick personality changes.
Extra: Keeps a machete strapped to his back and an axe in his hand. Also, an HK UMP strapped on his shoulder.

What fuels the fire: Getting Pissed Off Easily (This spawns a sudden burst of adrenaline and invisibility). Loud Blasting music coming from his iPod's headphones.

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PostSubject: Re: Reaper Squad (Role Playing)   Sun Aug 16, 2009 11:33 pm

Don't Need a last name.

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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 17, 2009 6:21 pm

Can you add extra weapons? I thought Omega wanted to keep everything uniform?

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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 17, 2009 7:32 pm

Oh and my guy carries enough incinerary grenades to burn down a large building. This is so that in case something goes terribly wrong. (Squad Martyr.)

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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 17, 2009 9:38 pm

You can add one special weapon or expertise

BUT don't make it TOO good

Examples:

What not to get:Weapons: Flamethrower, chain gun,Plasma incinerator, A giant spiked rotating dildo of death and pain, A portable 6 million dollar cyborg llama. Expertise: Super Ninja skills, Dragon ball Z like powers, talk to zombies, 5up3r Pwnge Ub3r 1337 p0w3r aw3s0m3 la5er P0w3rs 3l3phant f0rce G0.

What you can get:Weapons:3 Incendiary grenades, Extra armor, Night vision, Silencer for gun, Pipe bomb. expertise: Explosive knowledge ( Ability to make improvise explosives better than average) Stealth (walk with less aggro Etc.) Martial arts ( better in melee in general)
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 17, 2009 9:40 pm

A giant spiked rotating dildo of death and pain is my signature weapon!!!!!!!!!!!!!!!! D:

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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 17, 2009 9:47 pm

Dnopps: Well this is a PURPLE Giant Golden spiked rotating, With optional vibration dildo of death, Pain, AND chaos.
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 17, 2009 9:53 pm

lol

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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 17, 2009 10:31 pm

oh..........well then thats is too much

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PostSubject: Re: Reaper Squad (Role Playing)   Mon Aug 17, 2009 11:50 pm

my guys uses hollowpoint bullets so extra damage
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Aug 18, 2009 1:00 am

nice. Listen to the song hollowpoint by abk

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PostSubject: Re: Reaper Squad (Role Playing)   Tue Aug 18, 2009 11:23 am

Can my guy have a radio to request stuff from command post? Like a mortar strike or munitions drop? Nothing too big, like a Spectre Gunship would be too much. But light stuff.

And I'll give him night vision.

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