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 Reaper Squad (Role Playing)

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Where should this take place
A Asylum in Berlin
36%
 36% [ 4 ]
A factory in Fareview
18%
 18% [ 2 ]
A secronum security grade 1 Lab in France
18%
 18% [ 2 ]
A Large corporate building
0%
 0% [ 0 ]
A Swamp in Japan
9%
 9% [ 1 ]
A Large Fort in New York
18%
 18% [ 2 ]
Total Votes : 11
 

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TRIGGER-HAPPY
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PostSubject: Re: Reaper Squad (Role Playing)   Sun Sep 20, 2009 8:39 pm

cool, thanks for updating

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AntiMulletRebel
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PostSubject: Re: Reaper Squad (Role Playing)   Sun Sep 20, 2009 9:14 pm

Could I have an extra reilance to the infection. Like I'm not completly immune but it is harder for me to become infected
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Omega-Ops
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PostSubject: Re: Reaper Squad (Role Playing)   Sun Sep 20, 2009 9:15 pm

We cant get infected
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AntiMulletRebel
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PostSubject: Re: Reaper Squad (Role Playing)   Sun Sep 20, 2009 9:22 pm

Okay could I have extra armor then?
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Omega-Ops
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PostSubject: Re: Reaper Squad (Role Playing)   Sun Sep 20, 2009 9:52 pm



If were doing the asylum
Then I found a Pic of how the Asylum will look

Its Verruckt from Nazi Zombies
I got the idea for the asylum from Nazi Zombies
For a vid of the map:

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Omega-Ops
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PostSubject: Re: Reaper Squad (Role Playing)   Sun Sep 20, 2009 9:52 pm

Thats the docs perk
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AntiMulletRebel
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PostSubject: Re: Reaper Squad (Role Playing)   Sun Sep 20, 2009 11:39 pm

Dammit I give up you want to just give me a list I can choose from or something lol
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Jack Stecker
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Sep 21, 2009 7:37 am

Primary- Rem 860 (I would go Spas, but you can't rack a Spas-12)
And i guess for a perk, maybe I could have some kind of "strength" perk.

What this would mean is that I would be able to carry a lot more equipment, lift heavier objects, and be able to push away/throw down a zed. (Not going too crazy with it though, I won't be throwing any Behemoths through walls.)
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Jack Stecker
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Sep 21, 2009 7:41 am

The only problem I see with the asylum thing, is why NATO would be using resources and troops looking through an asylum. I would think it would make more sense to be exploring a fort/base (For a possibility of weapons and supplies) Or a Secronum lab (For the possibility of a cure.)
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Omega-Ops
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Sep 21, 2009 5:26 pm

I havent written the mission breifing yet
It will make more sense when i write it
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Omega-Ops
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Sep 21, 2009 5:26 pm

Mullet
Try to be original
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AntiMulletRebel
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PostSubject: Re: Reaper Squad (Role Playing)   Mon Sep 21, 2009 11:00 pm

I could be a mexican and could jump very high!
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Jack Stecker
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Sep 22, 2009 7:13 am

Such A funny man.
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General Lazer
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Sep 22, 2009 8:36 pm

wait can i pick my main gun then?
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TRIGGER-HAPPY
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PostSubject: Re: Reaper Squad (Role Playing)   Wed Sep 23, 2009 3:45 pm

look on the first page, the main weapons are listed.

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PostSubject: Re: Reaper Squad (Role Playing)   Wed Sep 23, 2009 8:33 pm

does the p90 in this use the 5.7mm bullets it does IRL or .32 like in DF?
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PostSubject: Re: Reaper Squad (Role Playing)   Wed Sep 23, 2009 8:34 pm

I think it's all IRL

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PostSubject: Re: Reaper Squad (Role Playing)   Fri Sep 25, 2009 7:29 am

I gots a "Muscle suit"?

Meh, why not?
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PostSubject: Re: Reaper Squad (Role Playing)   Fri Sep 25, 2009 10:05 am

Couldnt think of anything
Would u like Super steroids
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Jack Stecker
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PostSubject: Re: Reaper Squad (Role Playing)   Fri Sep 25, 2009 3:43 pm

"Freakin Awesome" works for me, but whatever you want. It's your story.
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TRIGGER-HAPPY
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PostSubject: Re: Reaper Squad (Role Playing)   Fri Sep 25, 2009 3:45 pm

is our roster full yet?

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PostSubject: Re: Reaper Squad (Role Playing)   Fri Sep 25, 2009 8:07 pm

k ill take a p90 cuz the 5.7mm bullets it uses have a higher penetration rate than 9mm. it has a higher rate of fire too
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Omega-Ops
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Sep 29, 2009 4:05 pm

Yes but i just caught swine flu
so we wont be starting till i feel better
WHINE
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Dnopps
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Sep 29, 2009 4:33 pm

*INITIALIZING QUARANTINE MODE*

*throws Omega into a sealed room*

*sterilizes hands*

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AntiMulletRebel
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PostSubject: Re: Reaper Squad (Role Playing)   Tue Sep 29, 2009 6:13 pm

Sorry I stopped recieving the emails saying their was new posts on here so I thought this thread was dead. Could I have extra magazines as a perk?
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